World compendium

Third Earth Stories

A living encyclopedia of places, peoples, and powers.

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Map of Tellunis
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"Consistency is the death of the spirit."

— Em, Wildkin · Recursion

creature
Aurochs
The wild ancestor of domestic cattle. Still present in the Heartlands, and still dangerous.
lore
On Maps and Cartography
A note found in the Imperial library near the texts on mapmaking.
creature
Cerostim
The great deer of the Heartlands. Once migrated in herds from the northern mountains to the coast and back again.
lore
Tale of the Conjurer
As told by the wind-singers of the Somari people.
faction
Empire
The Empire is the central human faction and strongest military power on Tellunis.
lore
Flow and Energy
Some call it magic, Visareen call it 'mana'. It is the energy that connects all things in the world.
place
Geography of the Heartlands
A Survey of the Heartlands Region
place
The Front
The borderlands between Visari and Khuldinai territory. War has raged here for generations with only intermittent periods of peace.
lore
Imperial Calendar
An agreement between the Empire and Merchant Houses on the recording of time.
place
Imperial Palace
Imperial Palace
lore
Politics of the Empire
A discussion on the systems that govern the Empire.
faction
Khuldinai
The people of the mountains. Expert engineers and craftsmen.
faction
The Meridian
A building. A network. A person, maybe.
faction
Nirashi
A people without a homeland. They have always wandered in strangers' lands, and they have made peace with that.
creature
Nix
A raccoon of no particular distinction who has, through a series of mundane behaviors, become the subject of at least three contradictory legends.
faction
Sandborn
Masters of the Ryukhan Desert and operators of merchant networks throughout the land.
lore
Creation Story
An account of the worlds that came before.
faction
Somari
Nomadic warrior-tribes who roam the plains and build no permanent settlements.
creature
Stone Drake
Apex predator in the mountain regions. Many people mistake them for dragons.
lore
Research Notes on the Subject of Death
Personal notes, compiled in service of Aldric's investigation into unconfirmed phenomena. For Temple use only.
place
The Slums
A croweded, poverty-stricken district in Timbur Deep.
person
The Witch
A dangerous, playful enigma who moves through the edges of every story, guiding fate with one hand and stirring trouble with the other.
place
Thornhold
The meeting point between the Heartlands, the Plains of Somaria, and the Ryukhan Desert.
place
Infrastructure Survey - Timbur Deep
A technical assessment of the city's material construction, water systems, food logistics, and waste management
creature
Thornback
Draft animals used to pull caravans through the sand dunes.
lore
Visari-Khuldinai War
The Story of the Visari-Khuldinai War
place
Timbur Deep
The beating heart of the Empire, home to the Imperial Legion and the Emperor.
faction
Visari
The people of the forest. Sensitive to the world's systems of life and energy.
faction
The Wildkin
A ruling-class designation for those who practice the old druidic arts. Worn by outsiders as a badge of tradition, felt by those it names as a collar.